Rockstar once turned a blind eye, then drew a line, then bought the platform. How its stance on GTA mods and RP servers flipped, from 2017 to today.
It began with a spaceship game at MIT and grew into a mod that turned players into game developers. Here is how GTA became modding’s biggest playground.
Turkey’s gaming market reached USD 1.54 billion in 2025 with 54.1 million players, and mobile revenue grew 71% in three years. We break down the audience, top games, investment and government support, and explain why Turkish localization decides whether your game gets noticed.
What actually happens between sending your game’s text to a localization vendor and getting it back translated? A stage-by-stage breakdown of the process for indie publishers who don’t have a dedicated localization team.
The final credits of a beloved game can sometimes feel less like the end of entertainment and more like a real farewell. Why does the world around you feel empty after a major RPG? Why do new stories suddenly seem bland? And why do your thoughts keep returning to the characters and the choices you made? Let’s explore where post-game sadness comes from, why RPG fans are especially prone to it, and how to get through it without endlessly replaying the same game.
Who really earns money from game localization? We estimated the revenue of 47 companies and sized the game text localization market at $246 million. See who leads, where Allcorrect stands, and why experience doesn't always mean revenue.
Not every game needs the same localization approach. Here’s how Allcorrect helps studios choose between human craftsmanship and run.loc’s speed and scale—and when a hybrid of both works best.
Discover the top 30 mobile game markets in 2025. Explore revenue rankings, growth trends, ARPU, and Allcorrect’s Market Opportunity Index across 29 key regions!
The game text localization market reached an estimated USD 246 million in 2025, but unlike the broader game outsourcing industry, text localization revenue is contracting. AI-driven price erosion is reducing cost per word faster than content volume can grow. This report ranks 47 companies by estimated 2025 game text localization revenue, explains the methodology behind the estimates, and explores why market concentration, MLV models, and service-mix differences create a significant gap between localization experience and commercial scale.
MTPE or run.loc? If your game’s UI strings, item lore, and skill descriptions need localization fast and on budget, the workflow you choose matters. We break down how Allcorrect’s run.loc model replaces full manual review with automated QA and targeted human fixes—without sacrificing quality. See the side-by-side comparison inside.