Today, we’re going to talk about how to localize a game properly without using Google Translate, whether it’s possible to balance business imperatives and creativity, and the sorts of cultural values and norms you need to consider when entering a new market.
Allcorrect has been active in the game industry since 2008, partnering with over 573 publishers. Many of them say there aren't enough good games, while developers find it hard to meet good publishers. To bridge this gap, we created Allcorrect Publisher Connect. Here's how it works.
Dive into the booming Chinese gaming market! With 668M gamers and skyrocketing revenues, there's huge potential for overseas companies.
Learn how cultural localization can be your key to success in China.
The debate around machine translation has been going on for several years, and is unlikely to resolve any time soon. We share our experience of using automation tools in a new article.
We keep internal statistics on the most popular languages among our customers to help with planning, and to better understand the needs of game developers and their audiences. In this article, we’ll dissect our statistics and share the main localization trends in 2023 and forecasts for 2024.
We recently worked on a few projects that had procedurally generated text in them. We realized that it still remains a pretty mysterious process for a lot of people, so we decided to create a handy guide. This article aims to explain what procedural generation is, what types of generation exist, and how you can avoid the various pitfalls that are hidden in text generation.
New developers often wonder if their projects need to be localized. And then they wonder how to even start approaching localization! Let’s take a moment to answer your localization questions.
We present to you the second edition of the Localization Guide. In it, we’ve consolidated the information game developers need to simplify and optimize the game localization process.
Every developer starting localization has one big question: which language should the game be translated into to minimize costs and maximize profits? We have the answers!
Dating Puzzle is a game that combines features of the dating simulator genre with match-3 gameplay. Working on the translation of this game was an extraordinary experience due to various factors: the need for a new style guide format, a cast of diverse main heroines with distinct speech characteristics, and gameplay modes that presented intriguing textual requirements.
We invite you to watch the recording of the Game Dev Unchained podcast episode featuring our co-founder Demid Tishin and Director of Localization Services Marina Turkina.