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Localization

Allcorrect has been active in the game industry since 2008, partnering with over XX publishers. Many of them say there aren't enough good games, while developers find it hard to meet good publishers. To bridge this gap, we created Allcorrect Publisher Connect. Here's how it works.

19.09.2024
Localization

Dive into the booming Chinese gaming market! With 668M gamers and skyrocketing revenues, there's huge potential for overseas companies.
Learn how cultural localization can be your key to success in China.

13.08.2024
Localization

The debate around machine translation has been going on for several years, and is unlikely to resolve any time soon. We share our experience of using automation tools in a new article.

12.04.2024
Localization

We keep internal statistics on the most popular languages among our customers to help with planning, and to better understand the needs of game developers and their audiences. In this article, we’ll dissect our statistics and share the main localization trends in 2023 and forecasts for 2024.

01.03.2024
Localization

We recently worked on a few projects that had procedurally generated text in them. We realized that it still remains a pretty mysterious process for a lot of people, so we decided to create a handy guide. This article aims to explain what procedural generation is, what types of generation exist, and how you can avoid the various pitfalls that are hidden in text generation.

23.01.2024
Localization

New developers often wonder if their projects need to be localized. And then they wonder how to even start approaching localization! Let’s take a moment to answer your localization questions.

20.12.2023
Localization

We present to you the second edition of the Localization Guide. In it, we’ve consolidated the information game developers need to simplify and optimize the game localization process.

30.10.2023
Localization

Every developer starting localization has one big question: which language should the game be translated into to minimize costs and maximize profits? We have the answers!

19.10.2023
Localization

Dating Puzzle is a game that combines features of the dating simulator genre with match-3 gameplay. Working on the translation of this game was an extraordinary experience due to various factors: the need for a new style guide format, a cast of diverse main heroines with distinct speech characteristics, and gameplay modes that presented intriguing textual requirements.

24.08.2023
Localization

We invite you to watch the recording of the Game Dev Unchained podcast episode featuring our co-founder Demid Tishin and Director of Localization Services Marina Turkina.

14.07.2023
Localization

Let’s consider the implications of new technologies—AI. Our project manager Valeriy Timchenko is going to go over the things the machine can and cannot do.

07.06.2023