Blog | Allcorrect Games

Blog

Localization

The debate around machine translation has been going on for several years, and is unlikely to resolve any time soon. We share our experience of using automation tools in a new article.

12.04.2024
Localization

We keep internal statistics on the most popular languages among our customers to help with planning, and to better understand the needs of game developers and their audiences. In this article, we’ll dissect our statistics and share the main localization trends in 2023 and forecasts for 2024.

01.03.2024
Localization

We recently worked on a few projects that had procedurally generated text in them. We realized that it still remains a pretty mysterious process for a lot of people, so we decided to create a handy guide. This article aims to explain what procedural generation is, what types of generation exist, and how you can avoid the various pitfalls that are hidden in text generation.

23.01.2024
Localization

New developers often wonder if their projects need to be localized. And then they wonder how to even start approaching localization! Let’s take a moment to answer your localization questions.

20.12.2023
Localization

We present to you the second edition of the Localization Guide. In it, we’ve consolidated the information game developers need to simplify and optimize the game localization process.

30.10.2023
Localization

Every developer starting localization has one big question: which language should the game be translated into to minimize costs and maximize profits? We have the answers!

19.10.2023
Localization

Dating Puzzle is a game that combines features of the dating simulator genre with match-3 gameplay. Working on the translation of this game was an extraordinary experience due to various factors: the need for a new style guide format, a cast of diverse main heroines with distinct speech characteristics, and gameplay modes that presented intriguing textual requirements.

24.08.2023
Localization

We invite you to watch the recording of the Game Dev Unchained podcast episode featuring our co-founder Demid Tishin and Director of Localization Services Marina Turkina.

14.07.2023
Localization

Let’s consider the implications of new technologies—AI. Our project manager Valeriy Timchenko is going to go over the things the machine can and cannot do.

07.06.2023
Localization

The game we'll be telling you about today is an example of the lengths one will go to for love. Especially when what you love is surviving in a radioactive, post-apocalyptic world. Because if there's one thing on this earth stronger than love, it's a nuclear apocalypse.

05.04.2023
Localization

We recently wrote an article about the purpose of test tasks. Today we want to tell you how to successfully complete one of these tasks and become a game translator.

10.03.2023