In the world of technology startups, the past, present, and probably the next few years are all about artificial intelligence. And so it’s understandable that the question on many of our minds is if we should personally fear AI. Let’s take a look at the issue.
Our recruiter, Alina Sekamova, shared insights on the qualities a game translator needs to achieve success in their career. Spoiler alert: translation skills alone are not enough!
In any field, there are terms that may be unclear to those who work in it. The creation of game art is no exception. We invite you to get acquainted with the Game Art Dictionary compiled by our charming project manager, Anastasiia Tsydenova.
Marina Turkina has been with Allcorrect for 6.5 years, progressing from a terminology manager to the position of Head of Localization Production. She shared insights into her daily work, favorite games, and the challenges of relocating to another country.
We recently wrote an article about the purpose of test tasks. Today we want to tell you how to successfully complete one of these tasks and become a game translator.
Allcorrect’s art department here. Game developers outsource their graphic design to us, from icon sets to concept art. We’d like to talk today about why they do that and how to best structure the process.
For the localization team, every game is special. That said, sometimes a game comes along that is Special with a capital S. Our editor, Anastasia Ershova, has prepared a long-form article about our work on the game Turnip Boy Commits Tax Evasion.
Before work starts on creating the required game assets, your project manager will ask you to fill in a brief. This brief is composed of a short questionnaire that will help our team understand what you want for your project and help create accurate project specifications for the assigned artists.
Our project manager Valeriy Timchenko has put together some recommendations for linguists who wants to get more interesting tasks.
Working in localization can make you scream. Sometimes it’s a scream of joy, others of horror. One of our project managers at Allcorrect is here to share his experience and talk about some of the job’s key aspects.
Often, after an artist finishes working on a character, location, or icon, they get the feeling something is missing. Vitaliya Bredikhina, the art lead at Allcorrect, has put together a list of six simple ways to give your game art a little extra punch.