Blog | Allcorrect Games

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Project management

On March 8, the world celebrates International Women’s Day. So, let’s share the inspiring stories of the incredible women who have made a career in our company!

07.03.2024
Project management

In the world of technology startups, the past, present, and probably the next few years are all about artificial intelligence. And so it’s understandable that the question on many of our minds is if we should personally fear AI. Let’s take a look at the issue.

23.11.2023
Project management

Our recruiter, Alina Sekamova, shared insights on the qualities a game translator needs to achieve success in their career. Spoiler alert: translation skills alone are not enough!

28.09.2023
Art

In any field, there are terms that may be unclear to those who work in it. The creation of game art is no exception. We invite you to get acquainted with the Game Art Dictionary compiled by our charming project manager, Anastasiia Tsydenova.

08.09.2023
Project management

Marina Turkina has been with Allcorrect for 6.5 years, progressing from a terminology manager to the position of Head of Localization Production. She shared insights into her daily work, favorite games, and the challenges of relocating to another country.

25.07.2023
Localization

We recently wrote an article about the purpose of test tasks. Today we want to tell you how to successfully complete one of these tasks and become a game translator.

10.03.2023
Art

Allcorrect’s art department here. Game developers outsource their graphic design to us, from icon sets to concept art. We’d like to talk today about why they do that and how to best structure the process.

03.02.2023
Localization

For the localization team, every game is special. That said, sometimes a game comes along that is Special with a capital S. Our editor, Anastasia Ershova, has prepared a long-form article about our work on the game Turnip Boy Commits Tax Evasion.

12.01.2023
Art

Before work starts on creating the required game assets, your project manager will ask you to fill in a brief. This brief is composed of a short questionnaire that will help our team understand what you want for your project and help create accurate project specifications for the assigned artists.

22.12.2022
Localization

Working in localization can make you scream. Sometimes it’s a scream of joy, others of horror. One of our project managers at Allcorrect is here to share his experience and talk about some of the job’s key aspects.

20.04.2022
Art

Often, after an artist finishes working on a character, location, or icon, they get the feeling something is missing. Vitaliya Bredikhina, the art lead at Allcorrect, has put together a list of six simple ways to give your game art a little extra punch.

18.03.2022