Who really earns money from game localization? We estimated the revenue of 47 companies and sized the game text localization market at $246 million. See who leads, where Allcorrect stands, and why experience doesn't always mean revenue.
Key takeaways
- Market size: we estimate the 2025 game text localization market at USD 246 million.
- Top 3: Keywords, Side (formerly PTW) and Lionbridge together account for about 60% of it.
- Allcorrect: #6 in the ranking, with an estimated USD 7.2 million in text localization revenue.
- Main insight: experience and revenue are connected, but not in a straight line.
There are relatively few public rankings focused specifically on game localization providers, and most broader language-service rankings do not isolate game localization as a separate category.
Therefore, we decided to run our own analysis of the game outsourcing market, with a particular focus on localization. We used publicly available industry reports and internal modeling to estimate the market structure. In our series of studies, you’ll find data from 2023 to 2025, along with a forecast for 2026. We will keep updating the data.
First, we used publicly available data to rank game localization companies. MobyGames served as our primary source, supplemented by other sources. The standard set of services provided by localizers usually includes text localization, voice-over, and localization testing. For our ranking, we looked exclusively at text localization.
Then we estimated 2025 game text localization revenue by company. All values are in USD millions unless stated otherwise. Individual estimates were scaled so that their sum matches our modeled market size of USD 246 million.
Game Localizers Ranking Table
| № | Company | Projects localized, MobyGames | Revenue, reported USD M | Revenue, text loc. USD M |
|---|---|---|---|---|
| 1 | Keywords | 565 | 850 | 99.6 |
| 2 | Side (formerly PTW) ◆ | 150 | 349 | 30 |
| 3 | Lionbridge ◆ | 130 | 513.9 | 18.6 |
| 4 | QLOC | 136 | — | 8.4 |
| 5 | Transperfect ◆ | 98 | 1,320 | 8 |
| 6 | Allcorrect | 195 | 8.1 | 7.2 |
| 7 | ACE Agency | 45 | — | 5.2 |
| 8 | Localsoft | 67 | — | 4.6 |
| 9 | Local Heroes Worldwide | 83 | — | 3.9 |
| 10 | Warlocs | 45 | — | 3.9 |
| 11 | Altagram Group | 47 | — | 3.5 |
| 12 | Roboto Global | 154 | 4.5 | 3.4 |
| 13 | 4-Real Intermedia | 49 | — | 3.2 |
| 14 | Inlingo | 12 | 3.9 | 3.2 |
| 15 | Gameloc Localisation Services | 35 | — | 3 |
| 16 | GameScribes | 31 | — | 2.8 |
| 17 | Locadile | 18 | — | 2.7 |
| 18 | Universally Speaking | 58 | 13 | 2.3 |
| 19 | LocalizeDirect | 90 | 2.8 | 2.3 |
| 20 | Logrus IT | 149 | 7.6 | 2.1 |
| 21 | Riotloc | 110 | 2.2 | 2 |
| 22 | The Most Games | 33 | 2.2 | 1.9 |
| 23 | Locpick Game Localization & Audio | 14 | — | 1.9 |
| 24 | Studio Umlaut | 15 | — | 1.8 |
| 25 | Level Up | 27 | — | 1.6 |
| 26 | Native Prime | 60 | 1.9 | 1.6 |
| 27 | Quoted Tradução e Localização | 18 | — | 1.6 |
| 28 | Aibell Game Localization | 28 | — | 1.5 |
| 29 | Levsha Games | 32 | 1.7 | 1.5 |
| 30 | Loki Games | 18 | — | 1.4 |
| 31 | Effective Media | 157 | — | 1.3 |
| 32 | Testronic Labs | 41 | 26.6 | 1.1 |
| 33 | DICO Co | 23 | — | 1.1 |
| 34 | Kinsha Co | 14 | — | 1 |
| 35 | Quantic Lab | 30 | 11.1 | 0.9 |
| 36 | Latis Global Communications ◆ | 34 | 5.9 | 0.9 |
| 37 | EC Innovations Inc ◆ | 21 | 53 | 0.8 |
| 38 | Pink Noise | 20 | — | 0.7 |
| 39 | Intac Ltd | 16 | — | 0.6 |
| 40 | GlobalWay ◆ | 16 | — | 0.6 |
| 41 | Globaloc | 16 | — | 0.6 |
| 42 | Wiitrans Network ◆ | 13 | — | 0.4 |
| 43 | RoundTable Studio ◆ | 13 | — | 0.4 |
| 44 | Alpha CRC ◆ | 22 | 31.1 | 0.3 |
| 45 | Loc & Load | 38 | — | 0.2 |
| 46 | S&H Entertainment Localization | 26 | — | 0.1 |
| 47 | DLM International | 21 | — | 0.1 |
Company experience doesn’t always correlate linearly with revenue. MobyGames credits are an important indicator of visibility and experience, but they don’t show project size, number of languages, word count, or the split between text localization and adjacent services. Large providers typically generate more revenue from text localization, but specialized studios can achieve meaningful revenue with fewer credits when their service mix is focused on text localization.

A scatter plot with MobyGames localized projects on the X-axis and estimated 2025 game text localization revenue on the Y-axis. Bubble size represents LinkedIn associated members, while color distinguishes global/full-service providers, specialized localizers, broad LSPs with a game vertical, and QA/co-dev-first companies. The figure shows that experience correlates with revenue, but not linearly.
How did we build the ranking? Read about its criteria and research methodology in 10 Most Experienced Localization Companies in 2025 →
How Big Is the Game Text Localization Market in 2025?
Game text localization represents only a small part of the broader game outsourcing market, but it’s one of the segments most exposed to AI-driven price erosion. In our model, the 2025 game text localization market is fixed at USD 246 million. Here and below, the covered game outsourcing market means the part of the game outsourcing market included in our model, not the entire global market.

A market zoom-in from the covered game outsourcing market in 2025 on the game text localization segment. The figure shows that text localization accounts for roughly 2.5% of the covered outsourcing market, while also being one of the most exposed segments to AI price erosion.
Source model: covered game outsourcing segments, 2025. Figures in USD.
Revenue Mix by Company Type
Based on service mix and the degree of specialization in text localization, the companies in the study can be divided into four broad types: full-service game outsourcing platforms, global language service providers with a game vertical, specialized game localization studios, and QA/co-development-first companies with localization activity. Specialized localization studios may generate more than 80% of their revenue from text localization, while for the other company types, the text localization share is usually below 30%. Specialized companies tend to be more focused on their core service, which suggests a stronger specialization in text localization.
Want the numbers behind the market size? See the forecasts, market size and methodology in Game Text Localization Market 2025: Revenue Estimates and Key Trends →
Read the ranking as a map of the market, not a scorecard of quality. A company at #35 isn’t a worse localization partner than #5 — it may simply run a narrower language set or a leaner, more focused business.
Looking for a game localization partner? Allcorrect has 195 localized projects credited on MobyGames. Browse our portfolio to see the games we've worked on, or find out how our game localization service works.