His career took an unexpected turn, from an economist at an aviation industry to a team leader in video game localization. He’s living proof that passion and perseverance can take you anywhere. Learn about his journey at Allcorrect and the moments that made it all worth it.
With 14.9 million gamers and a market projected to hit $91.3 million in 2024, Uzbekistan is becoming a serious player in the gaming world!
Mobile gaming is leading the charge thanks to the widespread use of smartphones and faster payments, while esports is gaining momentum with local tournaments and gaming hubs.
Is Uzbekistan the next big opportunity for game developers?
More details in the article.
Is game localization a passion or profession?
We asked freelance linguists and our team at Allcorrect about their experiences in game localization. Do translators need to be gamers? Do they play the games they translate? Does game genre impact their work? Their answers might surprise you.
Join the discussion!
Beauty is in the eye of the beholder, but did you know it can be created mathematically, too? Learn how math and science influence perception, and how to use them to create effective visual art—even if you’re starting from level 1.
We’re excited to present our first Game Art Guide! This resource is designed to help game developers navigate the world of art outsourcing.
Southeast Asia’s gaming market is booming! With a forecasted revenue of USD 6.39 billion in 2025, this region is a powerhouse for mobile, PC, and console games.
From Indonesia’s skyrocketing downloads to Thailand’s esports dominance, SEA offers incredible opportunities for developers.
How do you see SEA shaping the future of gaming? Let’s talk about it!
In our new article, we break down the key reasons why 2D art is an integral part of any design process, and what your game stands to benefit from it!
Looking to expand into the Gaming Market in France? We might have some useful insights to share with you! Check out our quick report on French gaming trends to get a snapshot of your potential audience and make more informed decisions.
Looking back, 2024’s had its ups, downs, and everything in between. It definitely threw its share of challenges our way, but we’re all the better for it.
Join us for Allcorrect’s Year in Review, as Denis, Igor, Evgeny, Marina, and Aleksandra talk about our milestones, the state of the industry, and what’s yet to come!
We’ve gathered some insights on the Gaming Market in China, covering player profiles, emerging trends, and some localization strategies on building a lasting and authentic connection with its massive audience. Enjoy the read!
Burnout is a silent crisis of our industry today.
So, let’s talk about how we can better guard against it, and how to tackle it in a healthy way if and when it hits. We’ve put together our thoughts, as well as some tips and personal experiences from our team. Hopefully, this can help you build a healthier way forward