100% on-time delivery renewable/live-ops content scalable pipeline We supported Nanobit’s live-ops production for narrative mobile games including Winked and Webtoon, delivering renewable content such as character cards, outfits, accessories, and UI assets directly within the client’s production pipeline. The main challenge was maintaining consistent delivery speed and visual quality across continuous live-service updates and multiple […]
Work for Toplitz Productions — publisher of the Dynasty series Key art production for the Steam page Follower growth: 177 → 5,653 Over 3,000% growth Around 90% cost efficiency / savings Fast iteration cycles and optimization for Steam visibility We created key art for the Steam page of Vikings Dynasty for Toplitz Productions, aiming to […]
Complete overhaul of the environment art visual style Asset integration into the Unity Sprite Shape pipeline High-volume iterations with fast approval cycles Supported the client in securing a €6,000 development grant Worked within strict in-engine technical constraints Our team supported The Mighty Claw with modular environment art production, creating forest biomes, sci-fi fortress locations, tilesets, […]
Collaboration with Bandai Namco Holdings Full ownership of artist negotiations and talent sourcing Team rotation without compromising quality or deadlines Managing approval pipelines with IP holders Implementation of PDCA and enhanced pre-production workflows Production pipeline tailored for large licensed IPs Working with major IPs requires more than strong visuals — it demands production discipline. In […]
10M+ downloads on Google Play Production started with a 10-asset test batch High requirements for fashion art: “outstanding but believable” Built a feedback-driven production pipeline Reduced revision cycles and client-side QA workload Long-term collaboration with Nordcurrent Starting from a 10-asset test batch, our team joined the live-ops art production for Pocket Styler by Nordcurrent and […]