- Complete overhaul of the environment art visual style
- Asset integration into the Unity Sprite Shape pipeline
- High-volume iterations with fast approval cycles
- Supported the client in securing a €6,000 development grant
- Worked within strict in-engine technical constraints
Our team supported The Mighty Claw with modular environment art production, creating forest biomes, sci-fi fortress locations, tilesets, hazards, vegetation, and gameplay-ready background assets for Unity integration. The main challenge was maintaining fast production speed and visual consistency while the game’s art direction continued evolving throughout development. To keep the pipeline stable, we integrated assets directly into Unity Sprite Shape workflows, organized rapid iteration and approval cycles, built modular environment systems optimized for seamless in-engine assembly, and supported the client with presentation-ready materials that helped secure €6,000 in additional funding for new level development.
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