58 million gamers in a country of 72 million. Thailand isn’t just Southeast Asia’s second-largest gaming market—it’s one of the most deeply engaged gaming markets in the world. Mobile accounts for 71% of all revenue, free-to-play dominates at 86%, and community-driven discovery means Western marketing strategies often fall flat without adaptation. We break down exactly who plays, what they spend, and what it takes to win here.
- The Gaming Market in Thailand
- General Information
- What Makes Thailand a Major Gaming Market?
- How Large Is Thailand’s Gaming Audience?
- Why Does Localization Matter in Thailand?
- Government Policy on the Development of the Gaming Industry
- Market Development Dynamics
- The Thai Gaming Audience: Devices, Sessions, and Player Behavior
- General player statistics
- Thai Localization Examples
58 million gamers in a country of 72 million. Thailand isn’t just Southeast Asia’s second-largest gaming market—it’s one of the most deeply engaged gaming markets in the world. Mobile accounts for 71% of all revenue, free-to-play dominates at 86%, and community-driven discovery means Western marketing strategies often fall flat without adaptation. We break down exactly who plays, what they spend, and what it takes to win here.
The Gaming Market in Thailand
Thailand is one of Southeast Asia’s most mature gaming markets, with a large mobile-first audience, strong community engagement, and growing monetization potential. For international developers and publishers, the country offers clear opportunities.
This overview looks at Thailand’s gaming audience, revenue by platform, player behavior, monetization patterns, popular genres, and the localization factors that matter when preparing a game for the Thai market.
General Information
Thailand, officially the Kingdom of Thailand, known as Siam until 1939, is a country located on the mainland of Southeast Asia. Thailand has a population of approximately 72 million people and covers an area of about 513,115 km². The capital and largest city is Bangkok.
Thailand is currently recognized as a developing country and occupies an important geopolitical position in Southeast Asia. It is a unitary state with a parliamentary system of government and a bicameral legislature comprising an elected house of representatives and an appointed senate. Thailand is a member of the United Nations, a major non-NATO ally of the United States, and a regional power. The Royal Thai Armed Forces are among the largest in Southeast Asia.
The country’s economy is the second largest in the region and ranks 23rd in the world in terms of purchasing power parity and 29th in terms of gross domestic product.
71% mobile revenue
What Makes Thailand a Major Gaming Market?
Ampverse: Thailand is one of the most developed gaming markets in Southeast Asia
In its report The Ampverse Playbook: Unlocking the Value of Gaming in Southeast Asia, the company noted that Thailand ranks among the region’s most developed gaming markets—not only due to its size, but also because of high player engagement, a mature infrastructure, and growing monetization potential.
According to the report, in 2025, Southeast Asia had approximately 290 million gamers, and the market was valued at around USD 6.6 billion. The entire gaming ecosystem is expected to expand to USD 14 billion by 2030, underscoring the industry’s growing importance to the region’s digital economy.
According to the Niko Partners report, Malaysia, Thailand, and Vietnam are the fastest-growing markets in Southeast Asia. At the same time, Niko Partners has lowered its forecast for Thailand and Indonesia. The combined market size of Southeast Asia will reach USD 5.5 billion by the end of 2025 (+2.1% YoY). By 2029, this figure is expected to grow to USD 6.4 billion (+3.5% YoY).
How Large Is Thailand’s Gaming Audience?
Gaming audience reach is among the highest in the region
Ampverse highlights the exceptionally high penetration of the gaming industry in Thailand: over 58 million gamers out of a population of 72 million. This makes the country one of the most deeply engaged gaming markets in Southeast Asia.
Content creators and communities shape engagement
Gaming behavior in Thailand is largely shaped by content creators and online communities. Players interact not only through gameplay, but also through livestreams, online content, and social media.
The report also notes that many international companies continue to struggle to adapt to this reality. Strategies designed for Western markets often prove ineffective in countries like Thailand, where consumer expectations, the influence of content creators, and community dynamics differ significantly.
Why Does Localization Matter in Thailand?
Ampverse emphasizes that Thailand’s example clearly demonstrates the critical importance of localization. Success in this market depends on understanding how gaming communities interact, how content creators influence perceptions, and how brands can organically participate in this without disrupting the user experience.
Government Policy on the Development of the Gaming Industry
Various Thai government agencies actively support the development of digital industries by implementing a number of large-scale initiatives, a significant portion of which are aimed at developing the gaming industry to strengthen the country’s competitiveness and build human capital.
1. Thailand’s 20-Year National Strategy (2018–2037)
Thailand’s 20-Year National Strategy is a long-term plan for the country’s development. With regard to the gaming industry, the strategy aims to enhance the sector’s competitiveness. Specifically, it calls for the development of the services sector through the adoption of cutting-edge innovations and technologies, as well as the strengthening of small businesses’ skills and capabilities. The ultimate goal is to elevate Thailand’s gaming industry to the level of a regional hub.
2. Plan for Promoting the Development of the Digital Economy (2018–2022)
The Digital Economy Promotion Agency (DEPA) developed a plan aimed at stimulating digital industries. The gaming industry was identified as one of the priority subsectors for development.
3. Thailand’s Digital Economy and Society Development Plan (2018–2037)
The Office of the National Digital Economy and Society Commission (ONDE) has developed Thailand’s Digital Economy and Society Development Plan, which aims to maximize the use of digital technologies and their potential to promote the country’s socioeconomic development.
Market Development Dynamics

Gaming revenue by platform

The Thai Gaming Audience: Devices, Sessions, and Player Behavior
Thai gamers are well-acquainted with online games, from Arena of Valor to Valorant. Thailand has embraced popular global gaming trends and, over the past decade, has developed a high demand for games. The popularity of online gaming in Thailand has grown due to the country’s high internet penetration rate.
In 2024, Thailand’s gaming market was the second largest in Southeast Asia, and the COVID-19 pandemic significantly boosted the country’s online gaming sector.
With revenue of approximately USD 70 million, the country’s online gaming industry continues to cater to consumer preferences that are shifting toward casual games.
According to a Rakuten Insight survey (April 2022), 82.8% of Thai respondents aged 16 to 24 play online games. Among players aged 25 to 34, about 56% play daily (Statista).
As of March 2023, nearly 75% of casual online gamers in Thailand are people aged 18 to 24 (Statista).
The gaming environment has become a key space for Gen Z: according to data from the SXSW conference, the average time spent engaging with branded content within games (such as Roblox) is 11 minutes, whereas Gen Z’s average attention span on traditional social media is just 1.3 seconds.
General player statistics
Number of gamers by platform
Source: https://platform.newzoo.com/Player spending
Source: https://platform.newzoo.com/Popular in-game purchases in Thailand as of January 2025
Source: https://ru.scribd.com/document/920734881/Study-Id116126-Online-Gaming-in-ThailandDistribution by preferred gaming device
Source: https://ru.scribd.com/document/920734881/Study-Id116126-Online-Gaming-in-ThailandPreferred subscription type
Source: https://ru.scribd.com/document/920734881/Study-Id116126-Online-Gaming-in-ThailandAverage duration of a single gaming session (Statista)
Source: https://ru.scribd.com/document/920734881/Study-Id116126-Online-Gaming-in-ThailandAge distribution of casual gamers
Source: https://www.statista.com/statistics/1294593/thailand-distribution-of-casual-online-gamers-by-age-groupOS distribution
Source: https://gs.statcounter.com/os-market-share/mobile/thailandAverage internet speed
Source: https://www.speedtest.net/global-index/thailandPopular social media
Source: https://datareportal.com/reports/digital-2026-thailandThe most popular online game genres in 2025
Source: https://ru.scribd.com/document/920734881/Study-Id116126-Online-Gaming-in-ThailandTop mobile publishers by number of downloads on Google Play in May 2024 (in millions of downloads; Statista)
|
Publisher |
Downloads, mln |
|---|---|
| Moonton | 718.92 |
| Jima Apps | 460.3 |
| Real Freestyle Soccer | 288.09 |
| Neworld Games | 232.01 |
| Habby | 152.15 |
| Metajoy | 123.15 |
| Kiragames Co. | 99.73 |
| Joymaster Studio | 52.7 |
| Pixio | 27.11 |
| AA Studio | 25.98 |

Top free gaming apps, 2026 (AppMagic)
|
# |
Game |
Publisher |
|---|---|---|
| 1 | Heartopia | X.D. Network |
| 2 | Mobile Legends: Bang Bang.US | MOONTON |
| 3 | Free Fire: Undersea Mystery | GARENA INTERNATIONAL I |
| 4 | Roblox | Roblox Corporation |
| 5 | Garena RoV: RoV Day | GARENA INTERNATIONAL I |
| 6 | Block Blast! | HungryStudio |
| 7 | EA SPORTS FC™ Mobile Soccer 26 | ELECTRONIC ARTS |
| 8 | Last War: Survival Game | FUNFLY PTE. LTD. |
| 9 | Subway Surfers | Miniclip.com (Tencent) |
| 10 | KUUKIYOMI THAILAND | Urnique Studio |
| 11 | eFootball™ | KONAMI |
| 12 | Magic Tiles 3™ – Piano Game | AMANOTES PTE. LTD. |
| 13 | Minecraft: Dream it, Build it! | Mojang (Microsoft) |
| 14 | Pizza Ready! | Supercent, Inc. |
| 15 | SAKURA School Simulator | GARUSOFT K.K. |
| 16 | Tile Explorer – Triple Match | Learnings |
| 17 | 8 Ball Pool | Miniclip.com (Tencent) |
| 18 | PUBG MOBILE | Tencent |
| 19 | Royal Kingdom | Dream Games |
| 20 | Paper.io 2 | VOODOO |
| 21 | Toca Boca World | Toca Boca (Spin Master) |
| 22 | Kingshot | Century Games Pte. Ltd. (Zhejiang Century Huatong Group) |
| 23 | X-Clash: Survival Challenge | Bingchuan Network |
| 24 | Vita Mahjong | Learnings |
| 25 | School Party Craft | Candy Room Games & RabbitCo |



Top-grossing gaming apps, 2026:
|
# |
Game |
Publisher |
|---|---|---|
| 1 | eFootball™ | KONAMI |
| 2 | Free Fire: Undersea Mystery | GARENA INTERNATIONAL I |
| 3 | Roblox | Roblox Corporation |
| 4 | EA SPORTS FC™ Mobile Soccer 26 | ELECTRONIC ARTS |
| 5 | Coin Master | Moon Active |
| 6 | Mobile Legends: Bang Bang.US | MOONTON |
| 7 | Garena RoV: RoV Day | GARENA INTERNATIONAL I |
| 8 | Heartopia | X.D. Network |
| 9 | Gossip Harbor®: Merge & Story | Microfun Limited |
| 10 | Whiteout Survival | Century Games Pte. Ltd. (Zhejiang Century Huatong Group) |
| 11 | Last War: Survival Game | FUNFLY PTE. LTD. |
| 12 | Candy Crush Saga | King (Microsoft) |
| 13 | PUBG MOBILE | Tencent |
| 14 | Kingshot | Century Games Pte. Ltd. (Zhejiang Century Huatong Group) |
| 15 | Gardenscapes | Playrix |
| 16 | Last Z: Survival Shooter | Florere Game Limited |
| 17 | Hay Day | Supercell (Tencent) |
| 18 | Seven Knights Re:BIRTH | Netmarble |
| 19 | Kuroko’s Basketball SR | LMD Games |
| 20 | Dragon Traveler | ZlongGames |
| 21 | Royal Match | Dream Games |
| 22 | Golden Spatula | Riot Games (Tencent) |
| 23 | Homescapes: Puzzle & Design | Playrix |
| 24 | Tasty Travels: Merge Game | Century Games Pte. Ltd. (Zhejiang Century Huatong Group) |
| 25 | LINE Rangers: Brown-Cony Wars! | LINE Corporation |



Thailand is one of Southeast Asia’s most attractive gaming markets for international developers and publishers. Mobile games dominate, players are highly active, free-to-play is the leading model, and communities strongly influence discovery and engagement.
This 2026 overview updates our previous research on the Thai gaming market with newer data on revenue, platforms, player behavior, monetization, and mobile charts. Readers who want to compare how the market has changed can also revisit our Thailand gaming market overview 2022.
Thai Localization Examples
Thailand’s mobile-first audience and strong preference for RPGs and combat games make Thai localization a critical step for any international developer entering this market. Thai is a tonal language with a unique script, no spaces between words, and cultural nuances that require experienced linguists—not just machine translation tools. Getting it right is what separates games that gain a foothold from those that get ignored.
At Allcorrect, we deliver Thai localization that resonates with local players. Here are two projects we’ve worked on:
- 1. Black Clover from Garena. This mobile adventure RPG published by Garena—Southeast Asia’s leading game publisher and the force behind Free Fire and Arena of Valor in Thailand—was localized into Thai, Indonesian, and Brazilian Portuguese. RPG is the most popular genre in Thailand (29% of online gamers), and the Black Clover IP has a strong anime fanbase in the region. We adapted the game’s fantasy lore, skill names, and character dialogue to feel natural to Thai players while staying true to the source material.

- 2. Standoff 2 from Axlebolt. This competitive mobile first-person shooter was localized into 14 languages, including Thai. Fighting and combat games are the second most popular genre among Thai gamers (27%), and Standoff 2 sits at the intersection of that demand—fast-paced, mobile-native, and built for short sessions. We handled Thai localization as part of a large multilingual rollout, ensuring weapon names, tactical callouts, and UI strings read clearly in the local market.

Planning to localize your game for Thailand? Check out our localization guide and pricing to get started.

