We’ve been researching the Polish gaming market—and the picture is more complicated than you’d expect. The numbers look great—a $1B market, 97% exported globally. But 120 studios also disappeared in the same two years. The Polish gaming scene is growing—just not for everyone. We broke it all down in our new market overview—player stats, top studios, business models, and what the future of the Polish gaming market actually looks like.
Content:
General Information
Poland (Polish: Polska), officially the Republic of Poland (Polish: Rzeczpospolita Polska), is a country in Central Europe. Located in the center of Europe, Poland is the sixth largest country in the European Union in terms of total area. The country shares land borders with Germany to the west, the Czech Republic and Slovakia to the south, Ukraine and Belarus to the east, and Lithuania and Russia (Kaliningrad Oblast) to the northeast.
Poland’s population exceeds 37.5 million, making it the fifth most populous country in the EU.
Administratively, the country is divided into 16 provinces. The capital and largest city is Warsaw. Other major cities are Kraków, Wrocław, Łódź, Poznań, and Gdańsk.
Poland is a mono-ethnic state, with Poles making up more than 98.84% of the population. Most believers (about 71.30% of the population) are Catholic, making Poland the country with the largest Catholic population in Central Europe.
In terms of its political system, it is a unitary state and a mixed republic. The president is Karol Nawrocki. The prime minister is Donald Tusk.
Poland is an industrial country with a developed economy, high income, and high standard of living. The currency is the Polish złoty (average exchange rate as of 2025: 3.7 złotys to 1 US dollar). In 2023, the GDP at purchasing power parity (PPP) was $1.706 trillion; GDP per capita at PPP was $46,412 per year.
Key Figures:
|
Metric |
Value |
| Population | 37,926,517 |
| Median age | 42.5 |
| Urban population | 60.4% |
| Rural population | 39.6% |
| Internet users | 34.5 mln |
| Smartphone owners | 97.4% |
| GDP | $915 bln |
| GDP per capita | $52,200 |
| Official language | Polish |
The Gaming Market
Poland is one of Europe’s leading video game producers: 97% of all games developed in Poland are sold on global markets. In addition to game development, Poland has established itself in digital distribution, localization, and outsourcing, becoming Europe’s largest QA and testing center.
As one of the youngest but fastest-growing sectors of the creative industry, Polish game development has the potential for growth due to global demand for interactive entertainment, the high level of expertise of its specialists, and the competitiveness of gaming companies on the global market.
Despite the downturn in the gaming industry, the Polish sector remains stable—employment has fallen only slightly, and key studios continue to work on major projects. More than 40 Polish gaming companies have already surpassed the milestone of one million copies sold worldwide.
Game Studios
In 2025, the Polish gaming industry had 824 studios and 14,568 employees. Although this report presents a significantly higher number of game developers and publishers compared to the 2023 report, this figure does not reflect the actual growth of the industry. The increase is mainly due to a change in methodology, namely the expansion of automated data collection, supplemented by manual verification and improved data processing. It is important to emphasize that this figure should not be interpreted as the number of registered companies, as it refers specifically to the number of active studios.
Under the Polish tax system, it is completely legal to operate a game development studio and correctly fulfill tax obligations without formally registering a company.
It should be noted that the industry has experienced a significant crisis. Among the studios considered active in the 2023 report, at least 120 have since either ceased to exist, suspended operations, or completely abandoned game development. This means that approximately one in four studios has disappeared in two years, which is a telling example of how difficult this period has been for the sector.
Number of Released Games
The annual number of games released has declined slightly over the past two years, but this is primarily due to changes in the mobile segment, where there has been a reduction in the number of hyper-casual studios, as well as the continuing decline of the virtual reality market.
Game Exports
97% of Polish developers’ revenue comes from abroad.
The main regions generating income for Polish gaming companies are North America, Europe, and Asia. Depending on the genre of a particular project, each of these regions can account for 20% to 40% of total sales.
Within Europe, Polish projects most often perform best in the UK, Germany, and France. Although these European markets are smaller in absolute terms than, for example, Japan or South Korea, they tend to provide more stable revenues for Polish studios.
In Japan, Polish developers have achieved success on various platforms, including Steam, Nintendo Switch, and PlayStation. Japanese players often show interest in horror games from Poland, and some projects are even developed with Japanese preferences in mind. South Korea occasionally responds positively to niche genres such as strategy simulators available on Steam. However, both East Asian markets remain less predictable and are more dependent on specific titles in terms of commercial results.
Gaming Market Features and State of Industry
Currently, less than a third of Polish game studios regularly generate significant revenue. A significant part of the sector is still made up of teams working on their first commercial release, reflecting the nature of a young industry that continues to scale up, often with limited resources.
The number of public companies in the sector continues to grow, albeit at a much slower pace. As of 2025, despite the fact that seven companies have either ceased operations or left the stock market, the Polish gaming sector still includes 24 companies traded on the Warsaw Stock Exchange and 71 companies represented on the NewConnect market (an alternative stock market in Poland for small and growing companies). On the main market of the Warsaw Stock Exchange, all but four companies report annual revenues in excess of €1.5 million, with a median value of €6.8 million.
At the same time, the broader market—especially among companies trading on NewConnect—remains more fragmented, with many participants still in the early or irregular stages of commercial activity. Of the 71 companies, five are in long-term suspension, and another six have not reported significant revenues for an extended period, raising doubts about their operational activity. Another 13 companies reported revenues of less than €250,000 for the last financial year.
This uneven picture highlights the dual nature of Poland‘s public game development ecosystem, which includes both globally recognized players and a bunch of small companies dealing with chronic capital shortages. For investors, this may still represent untapped potential, provided that capital is allocated more efficiently in favor of companies with real growth prospects.
Market Development Dynamics
Source: https://platform.newzoo.com/Gaming Market Size
Source: https://platform.newzoo.com/Leading Business Models, According to Studios
Source: https://en.parp.gov.pl/storage/publications/pdf/The_Game_Industry_Poland_2025_12_29.pdfNumber of Gamers by Platform
Source: https://platform.newzoo.com/Player Spending
Source: https://platform.newzoo.com/Player Profile
In Poland, gaming is more than just a way to pass the time. For many, it is a place to relax, bond, and have fun together. 80% of gamers say that gaming helps them cope with stress, and 66% say it makes them happier. Games also strengthen relationships and help combat social isolation—59% of Polish gamers admit that games alleviate the feeling of loneliness, and 54% believe that they promote communication with others. Among the parents surveyed, 52% admitted that playing games together has a positive effect on their relationship with their children. Games are increasingly becoming a bridge between generations, an opportunity for communication, joint activities, and new friendships.
A significant proportion of players spend between 1 and 5 hours a week playing video games. This moderate level of engagement indicates a balanced approach to gaming among Polish consumers.
A study by HP Inc. Polska has shown that video games help gamers develop important social skills. One in four respondents said that games boost their self-confidence and make it easier to communicate with others. This year’s data shows that more than half of Polish gamers use the skills they have acquired in video games to solve professional tasks. 83% of respondents note the development of strategic thinking, 76%—creativity and critical thinking, and 75%—the ability to adapt to new technologies and the dynamic development of artificial intelligence. In addition, about two-thirds of those surveyed indicate that video games teach teamwork and develop leadership skills. The vast majority also believe that the skills acquired in video games will be increasingly valued by employers (only 5% of respondents disagree with this assumption).
General Player Statistics
Gender Distribution

Distribution by Preferred Gaming Device
Source: https://www.theesa.com/wp-content/uploads/2025/09/PoP-2025-v10-web-spreads.pdfAge Distribution
Source:https://www.theesa.com/wp-content/uploads/2025/09/PoP-2025-v10-web-spreads.pdfTop Three Genres
Source: https://platform.newzoo.com/Impact on Mental Health
Source: https://platform.newzoo.com/OS Distribution
Source:https://gs.statcounter.com/os-market-share/mobile/polandAverage Internet Speed
Source:https://www.speedtest.net/global-index/polandPopular Social Media
Source:https://datareportal.com/reports/digital-2025-poland?rq=polandLargest Gaming Companies
- 11 bit studios
- All in! Games
- The Astronauts
- Bloober Team
- CD Projekt
- CI Games
- CreativeForge Games
- The Farm 51
- Flying Wild Hog
- Infinite Dreams Inc.
- People Can Fly
- PlayWay
- Tate Multimedia
- Techland
- Ten Square Games
- Teyon
Top Gaming Apps
Top Free Gaming Apps (January 2026)



- Block Blast! (HungryStudio)
- Free Fire x JUJUTSU KAISEN (GARENA INTERNATIONAL I)
- Roblox (Roblox Corporation)
- Pizza Ready! (Supercent, Inc.)
- Subway Surfers (Miniclip.com (Tencent))
- Vita Mahjong (Vita Studio)
- Paper.io 2 (VOODOO)
- Last War: Survival Game (FUNFLY PTE. LTD.)
- Arrows – Puzzle Escape (Miniclip.com (Tencent))
- Solitaire Associations Journey (Hitapps Games)
- Tile Explorer – Triple Match (Learnings)
- Ludo King® (Gametion)
- Heartopia (X.D. Network)
- Mahjong Wonders™ (Nebula Studio)
- School Party Craft (Candy Room Games & RabbitCo)
- Royal Kingdom (Dream Games)
- Block Crush! (Wonderful Studio)
- PUBG MOBILE (Tencent)
- Township (Playrix)
- Color Block: Combo Blast (IVYMOBILE)
- My Talking Tom 2: Pet Game (Outfit7 Limited (Jinke Culture – Outfit7))
- 8 Ball Pool (Miniclip.com (Tencent))
- Magic Tiles 3™ – Piano Game (AMANOTES PTE. LTD.)
- Offline Games No WiFi internet (Fun Offline Games)
- Snake Clash! (Supercent, Inc.)
Top-Grossing Gaming Apps (January 2026)



- Honor of Kings (Tencent)
- Roblox (Roblox Corporation)
- Last War: Survival Game (FUNFLY PTE. LTD.)
- MONOPOLY GO! (Scopely, Inc.)
- Royal Match (Dream Games)
- PUBG MOBILE (Tencent)
- Whiteout Survival (Century Games Pte. Ltd. (Zhejiang Century Huatong Group))
- Candy Crush Saga (King (Microsoft))
- Gossip Harbor®: Merge & Story (Microfun Limited)
- Kingshot (Century Games Pte. Ltd. (Zhejiang Century Huatong Group))
- Coin Master (Moon Active)
- Delta Force (Tencent)
- eFootball™ (KONAMI)
- Last Z: Survival Shooter (Florere Game)
- モンスターストライク (XFLAG, Inc.)
- Township (Playrix)
- MapleStory : Idle RPG (NEXON Company (NEXON))
- 金铲铲之战 (Tencent)
- Fate/Grand Order (English) (Aniplex Inc. (Sony))
- Royal Kingdom (Dream Games)
- Free Fire x JUJUTSU KAISEN (GARENA INTERNATIONAL I)
- Clash Royale (Supercell (Tencent))
- Pokémon GO (Niantic, Inc. (Scopely))
- Gardenscapes (Playrix)
- 无畏契约:源能行动 (Tencent)
Polish Localization Examples
Poland‘s gaming scene thrives on high-quality imports, making Polish localization vital for market penetration. At Allcorrect, we deliver exceptional localization services in Polish.
Here are two interesting projects we’ve worked on:
- Warhammer 40,000: Space Marine 2 by Focus Home Interactive. This intense co-op shooter was localized into Polish, adapting epic lore and brutal combat dialogues to resonate with Polish fans of the Warhammer universe.

- Atomic Heart by Mundfish, Focus Entertainment and 4Divinity. We handled Polish localization for this sci-fi action RPG, ensuring technical terms and satirical narrative fit local tastes.

Planning to localize for Poland? Check out our localization guide and pricing to get started. With Allcorrect, your game will speak Polish fluently and win hearts across one of Europe’s fastest-growing gaming markets.