About the Project
Services: game localization.
Working languages: Russian, German.
Game type: browser.
Timeframe: November 2015.
Size: over 140,000 words.
Team: 4 translators, 4 editors, 1 project manager.
This is a children’s browser game based on a popular animation. There are several screen adaptations of this story: a 1974 series, a 2009 film and a 2013 3D animated series. However, only the film has been translated into Russian, and that’s what we focused on in translating this game. Vic Online has a distinct educational character: it contains English language tuition and a geography quiz.
Our team took on only the Russian localization for this game. We received the original text in German as our source material. The client company also provided very detailed reference materials that we were able to rely on during the localization process. During the translation, we used the Russian translation of the film that this game is based on. Our translators and editors took guidance from the requirements traditionally placed on children’s products: they tried not to use slang or words with negative connotations. And of course, we avoided double meanings in the translation. For example, the inventory items Prinz Charmings pulsierendes Liebesschwert and Prinz Charmings geöltes Liebesschwert would be literally translated as Prince Charming’s Pulsating Love Sword and Prince Charming’s Oiled Sword. Naturally, these names had to be changed to less descriptive versions in the translation. And, since the game’s rating is 7+, we considered it acceptable to use fixed phrases in the text.
- Localization from German into Russian.
- The game is based on a film.
- The game contains English language tuition and a geography quiz.
- The customer provided detailed reference materials.
- Since the game’s rating is 7+, we had to avoid words with negative connotations and expressions with a double meaning.
Gamigo is a German publisher of online games. Recently, the company has also started publishing its own MMORPGs. All its games are currently free and have an internal monetization system. The company was founded in 2000 as an online game store, but went into game publishing in as early as 2001.
ALLCORRECT GAME LOCALIZATION STUDIO
Allcorrect is an ROI-based localization company. Our approach is based on finding profitable markets for developers and publishers, and adapting games for target audiences by taking particular cultural aspects into account.
7 of the 20 major video game companies work with us, and 50% of our clientele come to us on others’ recommendations. Our portfolio includes localizations of large-scale AAA projects as well as indie games that have dominated the international market.