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Talk on crowdsourced localization at LocWorld
Recently, interest for crowdsourced projects has been growing at a rapid pace, and localization is no exception. More and more companies are thinking of encouraging fans to translate and adapt their games. However, there aren’t many case studies regarding how to best organize this process.
On June 8 at the LocWorld conference in Dublin, Ksenia Mezhenina, Senior Editor at All Correct Games will talk about our experience in crowdsourced localization, and will also give advice on how to manage such projects.
All Correct Games enables game developers and publishers to multiply revenues by localizing their video games into the languages of the world.
All Correct Games works with the majority of prominent game developers and publishers, whose names are too well-known to mention. We’ve localized over 350 games, and tested over 100. We work in 23 language pairs, have 6 partner voice-recording studios and employ highly competent natives to test games on the iOS, Android, and PC platforms. We’re at our happiest when you make more money. If you’d like that, let’s talk!
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